Corner Pinning - Millumin 2

Hi there,

As a follow up to the fact that the "numeric entry" for surface corner pinning seems to have been swapped for a drag option, it would seem that on the corners section, you are now not able to "expand" the canvas but only drag the corners in.

Is this something that was intentional in the new version, as it something that I have found useful in MILLUMIN 1 when either having to make corrections for complex edge blends or adjustments for bevels within multi video walls.

Can you let mw know your thoughts - (or any other users obviously) - before I submit this as an idea in the lab

Many thanks


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