Millumin 2 and Pixel Mapping
Looking to find out a bit more about pixel mapping in Millumin 2. I currently have an 88 universe installation that I'd like to drive from Millumin.
Each universe is an RGB LED strip, 5m long with 150 pixels (ie 450 DMX channels) - For ease of programming, I've just built each strip on a separate ArtNET universe.
However, I can't find anything in the program that lets me see or configure the ArtNET nodes that are connected. I click the 'connect' button and I can send data to all the nodes, but I've no idea if it's in unicast or broadcast mode, and I've also no idea which node is being sent which data.
Coming from a MadMapper background where the DMX output polls the ArtNET nodes in unicast mode and displays them all for configuration and manual universe reordering, I'm wondering if there is anything like this in Millumin?
I understand there are a few limitations to the Beta (such as not being able to duplicate fixtures), but I'm wondering if I'm missing something with the ArtNET config?