ISF effects input texture: get existing layer.

I've been converting gl-transitions ( package to work in ISF-ready softwares ( But, for the time being, I'm only able to bind a live input to a texture in ISF.

The ability to bind a Millumin layer would allow to play with custom transitions between them, like in VDMX.

Is it in your roadmap, or does anyone thinks of a workaround, as Millumin seems to not allow a loop between a local Syphon/NDI (eg.: I output an image from Millumin through Syphon and can consume it in my shader) output and this binding?

Thank you very much!



  • Hello @benoitlahoz,

    This is planned and it should come soon in next beta version.

    Thank you for your patience.

    Best. Philippe

  • Thank you very much Philippe!

    That's a great news!



Sign In or Register to comment.