Shader working on Millumin3 not on Millumin4
            
                            
                                  in MAIN             
        Hey,
the shader attached is not working on Millumin4. I supposed because of Metal / Opengl...
the shader is a displacement map fx.
is there something i can change to make it work ?
thanks
Elie

Comments
Hello @Yrrostudio,
You need to set the
gl_FragColorvariable, this is a good practice :void main(void){ gl_FragColor = mainVideo(gl_FragColor, gl_FragCoord.xy); }We will see if we can improve this behavior, so the Metal conversion takes the
outkeyword into account (alllowing a secondary function to modify a variable by reference).Best. Philippe
Thanks a lot Philippe :)
It's working ! ♥️