How can I use .cube files in Millumin
edited October 2017
I would like to use.cube files in Millumin (you can do it in VDMX, for instance).
Is there a way ?
I guess you're talking about applying LUTs in realtime. The
files are loopup-table format, but for realtime, we rather need the equivalent PNG : here is
to convert a
file to a PNG file suitable for Millumin.
Then, you can use this PNG file with a shader applying the LUT effect : for example, you can use
, and replace the PNG files accordingly.
To install such a shader for Millumin, please read
Could anyone help me to make this (or a similar) LUT Shader ready for use in Millumin2?
I don't know how to apply the PNG Files. In fact, I get a "shader warning" (see the pic attached).
I have no idea, how to apply this image (
). It's in the library, on the same layer, on the layer above …
I used the shader as a source and effect to a the layer.
Unfortunately, I'm not into shader coding. It's like looking directly at the matrix.
Any help is very much appreciated!
(It's for a theatre company I'm working on. This could lead to a new millumin customer ;–), since I could easily do it in Isadora, but Millumin2 would be a much easier solution).
Bildschirmfoto 2018-02-22 um 00.12.07.png
1144 x 1024
edited February 22
You need to add your lut .png files alongside the "LUT.fs.fs" file.
Please find attached an zip containing a working example. You just need to put it inside the 'ISF-effects' folder as shown
(and restart Millumin).
If you want to change the luts by yours, just replace the png files and change their names in the shader code
Here is the zip
Thanks Antoine, it works!!!