Windows Millumin when?

We have seen the latest Mac Pro iteration.
I could throw away my equipment and buy the basic Mac Pro and keep using Millumin.(at a cost of like 10K euros)
Until Apple switches to ARM CPUs.
Please make a Windows version.
You being an apple only software is making you more and more unaffordable.
Why should I just not buy Watchout like 99% of others and keep fighting for Millumin?
I have been selling it and talking it up since version beta 1 but now I am out.
Put Millumin on Windows and you will rule.
Thank you,


  • unfortunately I do not think it is possible, it is true that apple computers are really expensive for more than average configuration, there are solutions but not for everyone financially and then a hackintosh is not on the reliability with the updates. I still keep millumin for small performance with my imac of 2011 but I could not invest in a new Mac.
    In the meantime I wish the millumin team a long life because for me you have the best software on the market.

  • Hello @Alen,

    First of all, we don't wanna
    "rule", but rather deliver good software. That's why we've been focused
    on a single platform (because cross-platform ergonomics aren't so
    comfortable, at least from our point of view). That's a choice with pros
    and cons, and this is also our history. And even if we'd
    put all our effort on developping a Windows version, this won't come any
    time soon : this is a lot of work !

    Anyway, I won't talk about Mac versus PC. I prefer to point out the real problem behind all this : getting a very powerful machine (handling a lot of outputs and inputs) at a cost-effective price. Am I right ?

    the MacPro a solution ? Yes, if you have the money (the high-end MacPro
    gonna be a beast, probably the most powerful computer you can buy from a
    retailler). For the other, no obvisouly (despite the entry-level MacPro
    will be still very customizable).

    At the
    same time, Apple have been supporting eGPU for a few years, and we made a
    lot of tests for about 2 years on our side. For sure, this is really a
    powerful, flexible and affordable solution.
    Example : MacMini + eGPU Vega 56 (less than US$2000) allows you to
    output 3 x 4K@60 with 3 x 4K@30 HAP movies (and this isn't the limit).
    the next months, our goal is to provide documentation about a few
    standard configurations, to help people to choose what they need. In
    brief, what hardware to buy (the computer, but also the external devices
    such as capture cards).

    Lastly, here are a few thought about recent Mac technologies :

    - AMD's Infinity
    Fabric Link (included in highend MacPro) looks like a very important technology : this should allow
    to create a "virtual GPU" from multiple ones, so any application could
    work with multiple GPU without rewritting its code (in the same fashion
    you write an application that can be operated by multiple CPU cores).
    This is huge !

    - All the job made for high-end MacPro will very probably benefit to eGPU approach that Apple also embraced.

    Output synchronization : we discussed about it with an Apple engineer,
    and we've to recontact him after the WWDC (next week) to learn more
    about this question. This may or may not be something useful, but I
    guess he wouldn't say so if nothing was in the pipe ...

    As you may understand, I strongly believe in eGPU solution (I'm not the only one, check out Millumin's operator group). And this isn't the only solution we could imagine, some other may arise later this year. Stay tuned.
    Best. Philippe
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