Using OpenGL Shaders in Millumin?
I have written some custom shaders that i'd like to use in Millumin; mostly for dealing with masks, transparencies, alpha channel generation and such.
What is the best way? Implement them in Quartz Composer and use as effects? openFrameWorks and syphon? something easier?
thanks,
ali
Comments
If you'd like to use your shaders as effects, I guess the best way is to create a Quartz effect (see this tutorial).
If you work with mask, be sure to see the associated tutorial, and also, see this tutorial to create dynamic masks "à-la After Effects" (track matte).
Of course, you could create an Openframeworks application, and share the video frames through Syphon (see the developer-kit).
Best. Philippe