Millumin & Stream Deck thru Companion
Hi,
2 questions on this subject :
1) Open all interaction possibility to Companion :
It would be great to link like in the interaction learning a button of a stream deck on an action which is not in the Millumin file of Companion.
how to add a fonction not visible ?
For example, I didn't find the way to control the opacity of a layer thru streamdeck.
Does it work by writing a text string ?
I read the recent discussion about "remaining time in Companion", the expression mode and the link from github.
I'm not comfortable to edit this text but if it opens all the actual limitations of the actions thru Companion and have all the possibilities of keyboard in interaction window of Millumin, I'm ready to learn.
2) My second point is double Companion and Millumin control :
Is there a way now to avoid "double go" in Companion (and in Millumin) ?
Stream deck hardware is not the best tool and it happens to do the mistake.
There is this very usefull multi blocker actor in Isadora and I miss it (and the the gate actor too).
If there was a mirror window in Interaction window of Millumin showing all the logs to and from Companion and having these gates and multi blocker in the chain, I would find this GREAT !!!
Thanks, and happy rest sunday.
Fred
Comments
Hello @FredLaFA,
1) Open all interaction possibility to Companion
Us the OSC API (with the "OSC" connection in Companion).
2) Is there a way now to avoid "double go" in Companion (and in Millumin) ?
I do not understand why you have such an issue. Are you sure you are correctly using Companion ? See this tutorial. If the problem persists, please submit a ticket on Companion's website.
Best. Philippe
Thank you for the answer.
I 'm going to dive in this OSC API subject
I think I'm correctly using Companion but the button of the hardware is not the best and during shows it arrives (it's rare) that I double push which makes double go.