Help with Skeleton Tracker for Live Projection on Moving Person

Hi everyone,

I'm currently working on a project where I want to project visual content with a beamer directly onto a person moving on stage. To achieve this, I'm experimenting with Millumin’s Skeleton Tracker.

Here is my current setup:

  • I’m using a BirdDog camera, mounted relatively centered above the beamer.
  • The camera feed comes into Millumin via NDI.
  • I’ve applied the Skeleton Tracker effect to the camera input, and it tracks the person quite well.
  • I’ve created 4 interaction mappings using the Interaction panel to move a graphical object (a yellow shape) in sync with the person's position.

However, I’m running into two main issues:

  1. The object doesn’t align exactly on top of the person’s body, but appears next to them. I assume this could be improved with calibration, but I couldn’t find where or how to do this.
  2. For the beamer to project accurately onto the person, the camera’s view must match the projector’s projection angle perfectly. But I’m struggling to align the two perspectives exactly — they are always slightly off. Is there a recommended way to calibrate the camera view to match the projector output?

I haven’t found much documentation or examples for the Skeleton Tracker, so any help or suggestions would be greatly appreciated.

Thanks in advance!

Comments

  • Hello @MotionSicknessMedia,

    Do not use the calibration for this use case. In case you changed it, revert it back like that :

    As you can see, the "output" values goes from -960 to 960 : this is because the size of my canvas is 1920x1080 (of course, the interaction for the Y goes from -540 to 540). You can use the option "stabilize" to make the move of your layer smoother.

    However, do not expect perfect results with your method : you are missing a crucial data, the 3rd dimension. Tracking people on stage with accuracy requres dedicated hardware and complex algorithms. Check BlackTrax for example.

    Best. Philippe

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