ISF effects input texture: get existing layer.

I've been converting gl-transitions (https://gl-transitions.com/gallery) package to work in ISF-ready softwares (https://github.com/benoitlahoz/isf-transitions). But, for the time being, I'm only able to bind a live input to a texture in ISF.

The ability to bind a Millumin layer would allow to play with custom transitions between them, like in VDMX.

Is it in your roadmap, or does anyone thinks of a workaround, as Millumin seems to not allow a loop between a local Syphon/NDI (eg.: I output an image from Millumin through Syphon and can consume it in my shader) output and this binding?

Thank you very much!

Benoît

Comments

  • Hello @benoitlahoz,

    This is planned and it should come soon in next beta version.

    Thank you for your patience.

    Best. Philippe

  • Thank you very much Philippe!

    That's a great news!

    Best,

    Benoît

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