Shader working on Millumin3 not on Millumin4
in MAIN
Hey,
the shader attached is not working on Millumin4. I supposed because of Metal / Opengl...
the shader is a displacement map fx.
is there something i can change to make it work ?
thanks
Elie
Comments
Hello @Yrrostudio,
You need to set the
gl_FragColor
variable, this is a good practice :We will see if we can improve this behavior, so the Metal conversion takes the
out
keyword into account (alllowing a secondary function to modify a variable by reference).Best. Philippe
Thanks a lot Philippe :)
It's working ! ♥️