Different Hardware behaviour for greedy Effect (Blur) activeted on Layer or on Media
Hello, It seems that a greedy effect like blur is lighter for the hardware if we add it on a media instead of a layer.
Is it true ?
Do some effects work with CPU and some with GPU like free frame effects or is it for another reason ?
We did some tests with light Macmini Intel computers and on layers added, the project was nearly freezing but not on the media added even if was not very dynamic either.