Virtual Studio - Unity vs. Unreal
Hi,
I would be interested in something like in this video to create with Millumin. Would that be possible with Millumin? I think so or am I wrong?
I also find the implementation by these guys very interesting:
I think that's where it's headed in the near future.
I am currently weighing between Unity and Unreal. Which game engine I want to learn in the future. I actually tend to be more to unreal. Since a significant pro point here would be crucial for the better graphics.
My question to you would be here. Would an unreal plug-in be released in the future?
Could I do something like in the videos above with Millumin?
I would be interested in something like in this video to create with Millumin. Would that be possible with Millumin? I think so or am I wrong?
I also find the implementation by these guys very interesting:
I think that's where it's headed in the near future.
I am currently weighing between Unity and Unreal. Which game engine I want to learn in the future. I actually tend to be more to unreal. Since a significant pro point here would be crucial for the better graphics.
My question to you would be here. Would an unreal plug-in be released in the future?
Could I do something like in the videos above with Millumin?
One point here would also be the parallax effect of the representing camera. Here a tracking system would have to transmit the data to the position of the camera as far as I would understand. Would that be possible?
Many greetings
Citizen-Caine
Comments
My feeling is that this system could be even better with some more features, especially to allow usage in more situation. If you use it, please send us your feedback. Thank you.
Hi!
Is there any update planned on structures in order to support more than 200 vertex?
Thank you
Hello @emanuele,
Not for now. I don't think the "structure" concept would be adapted to so many vertex : are you sure it could be useful ?
We would like to redesign this "structure" concept from the ground, so it makes more sense and matches much more use cases.
Best. Philippe