Multiple Image Inputs in Custom Shader
Is there a way to use multiple image inputs for a generative shader? I want to create a shader that uses three image inputs and an input from a camera or kinect to generate a dynamic image.
I have created the shader on interactiveshaderformat.com and it works there but when I try to import into Millumin, I don't know how to make the shader reference my images and kinect data.
Thanks!
I have created the shader on interactiveshaderformat.com and it works there but when I try to import into Millumin, I don't know how to make the shader reference my images and kinect data.
Thanks!
Comments
I did get it to work by importing the three images, but I would like to use items in my Millumin project as inputs if possible.
I am new to coding shaders but this does work right now though the depth data from the Kinect is very noisy and unstable. Is there a way to smooth it out?
This is my shader so far:
Regarding the depth
data from the Kinect : yes, it's normal it's noisy. You can add a "blur" effect after your shader-effect to smooth things out. Another solution is to use a Kinect V2 that has higher resolution, so diminishing the noise.