To slow down a live feed (so playing less frames per second than expected), a buffer is required to to play the frames that was not during the present. Usually, this buffer would have a limit, so you cannot slow down forever.
There is no such effect in Millumin, but you could create/program it in softwares such as Processing or Quartz Composer, then send the result to Millumin via Syphon.
Most of the time, you'll find examples to make a delay (instead of a slow down), but the principle is the same. See this samplecode for Processing.
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