Masking - I don't get it
When doing masking it seems the GUI where I draw up the mask uses coordinates of the graphics before mapping. However, what's shown on the screen is the mapped version. This doesn't work well, as what I draw is then not what I see.
When working it seems sensible to first do the mapping, and then use the masking to mask out things being obscured on the stage. The current way of working with this seems a bit backwards.